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innovation

FIPP Insight Report: How to get into VR and 360 video When Facebook bought Oculus VR, maker of the Oculus Rift virtual reality headset, for $2 billion in March 2014, many people wondered: really? $2 USD billion for the company that produces equipment and software to play video games?
Innovation 2016 chapter: Culture Innovation starts with the leader. Without leadership, training, and rewards, innovation will not happen. Free download of the Culture chapter from the FIPP Innovation in Magazine Media 2016-2017 World Report
Innovation 2016 chapter: Small data How to use data to solve all your problems. Free download of the Small Data chapter from the FIPP Innovation in Magazine Media 2016-2017 World Report.
Innovation 2016 chapter: Offbeat How to inspire, entertain, provoke and surprise. Free download of the Offbeat chapter from the FIPP Innovation in Magazine Media 2016-2017 World Report
Innovation 2016 chapter: Distribution models How to distribute your content where you readers are. Chapter extract from FIPP's Innovation in Magazine Media 2016-2017 World Report
FIPP Asia-Pacific speaker presentation: John Wilpers, Innovation Media Consulting How top media brands around the world innovate
Innovation 2016 chapter: How to make mobile the monster it should be Innovation 2016 chapter on how to go mobile-only and replace desktop ads with mobile-friendly formats and contextually relevant ad messages
Innovation 2016 chapter: How to solve the ad blocking crisis: Fix, don't fight innovation-2016-chapter-how-to-solve-adblocking
Innovation 2016 chapter: How to spot (and profit from) a trend Innovation 2016 chapter on trendspotting
Innovation 2016 chapter: How to produce video that is efficient, effective, and profitable Innovation in Magazine Media chapter on ways to make great videos that do not break the bank and do make a profit
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